Monday, February 3, 2014

Medusa Project selects 3DS Max as Creative 3D platform




Our core Medusa team members are VFX and visualization artists. Our everyday job revolves around modeling and rendering photo real images and animations for the Detroit automotive industry. Our 3D tools are 3DS Max and Maya, so it seems the natural fit to use these Autodesk software tools for the creative stage of the project.

To begin we will be starting the modeling the exterior V1 prototype of the UAV in 3ds Max using Power NURBS plugin. Once modeling is complete it will proceed thru our photo-real texturing shading and lighting phase at which point we will produce a VFX style full 3d Medusa prototype flight sim animation.


Once the airframe is started we will import it into 3ds Max via nPower Power translators and adjust the v2 prototype exoskeleton to align with the airframe and build the thin walled internal support system. We then plan on exporting the exoskeleton NURBS model back into the airframe for final tooling and manufacturing in Fusion 360.