Our core Medusa team members are VFX and visualization
artists. Our everyday job revolves around modeling and rendering photo real
images and animations for the Detroit automotive industry. Our 3D tools are 3DS Max and Maya, so it seems the natural fit to use these Autodesk software tools
for the creative stage of the project.
To begin we will be starting the modeling the exterior V1 prototype
of the UAV in 3ds Max using Power NURBS plugin. Once modeling is complete it
will proceed thru our photo-real texturing shading and lighting phase at which
point we will produce a VFX style full 3d Medusa prototype flight sim
animation.
Once the airframe is started we will import it into 3ds Max
via nPower Power translators and adjust the v2 prototype exoskeleton to align
with the airframe and build the thin walled internal support system. We then
plan on exporting the exoskeleton NURBS model back into the airframe for final
tooling and manufacturing in Fusion 360.